You probably do not need $899 of post-production software

Soundminer and BaseHead are built for film and TV post. If you cut YouTube, social or commercials, you are paying for a metadata database you never open.

Soundminer is the sound librarian of film and television post-production, and it is very good at that job. It is also priced for that job: $199 Basic, $399 Plus, $899 Pro (dual-platform adds $100). If you got here by searching for an alternative, there is a decent chance you are not the person it was built for, and that is worth establishing before you spend anything.

Who Soundminer and BaseHead are actually for

Both tools solve a specific problem: a sound editor or designer navigating hundreds of thousands of files, most of which they did not record, all of which carry embedded metadata written by somebody else. In that world the hard part is not playback. It is querying a shared library across a facility, preserving metadata through a transfer, and landing the file on the right track in Pro Tools with its handles intact.

That is what you are buying:

  • UCS (Universal Category System) metadata support, so a 200,000-file library from six vendors behaves like one
  • Full embedded-metadata editing, not just your own tags on top
  • Multichannel and surround handling, downmixing, channel routing
  • Transfer into a DAW session with the right sample rate, naming and destination track
  • Server and LAN licensing so a facility shares one indexed library
  • DSP and sampler tooling for actually designing sounds, not just retrieving them

Every one of those features exists because a film mix has requirements. If you are cutting YouTube, social, docs or commercials, most of them are answers to questions you are never going to be asked.

The price ladder

Soundminer V6 runs $199 Basic, $399 Plus, $899 Pro (dual-platform adds $100), and the tiers are not cosmetic: full metadata editing sits above Basic, and DSP, the Radium sampler, multichannel control and server connectivity sit at the top. BaseHead is the more approachable of the two at One-time, $75 to $275 by edition (Lite, Standard, Ultra), perpetual rather than subscription, with the same broad shape.

What an online editor actually does with sound

Watch a video editor work with SFX for an hour and the loop is remarkably small. They know the feeling they want. They need to hear four candidates in about ten seconds. They need to trim one to the beat. They need it on the timeline without leaving the app they are cutting in. Then they need to find that same sound again in three weeks without remembering what they called it.

Find, hear, trim, drag, find again. That is the whole job. It does not need a metadata schema, and the reason it feels hard is almost never the absence of a database. It is that the sounds are in a Downloads folder with names like yt_dlp_output_2.wav.

Side by side

Soundminer V6BaseHeadSonault
Price$199 Basic, $399 Plus, $899 Pro (dual-platform adds $100)One-time, $75 to $275 by edition (Lite, Standard, Ultra)$39 once
Built forFilm and TV post-productionSound editors and designersVideo editors cutting online
UCS metadataYes, full supportYesNo
Multichannel and surroundYes (Pro)YesNo, stereo workflow
DAW transfer (Pro Tools)YesYesNo, drag as a file
Shared facility libraryYes, server tierYes, LAN licensingNo, single-user
Grab audio from a video linkNoNoPaste a URL, trim the segment
Time to first useful searchIndex and learn the schemaIndex and learn the schemaDrag a folder in
PlatformmacOS and Windows (licensed separately)Windows and macOSmacOS 14+

Competitor pricing checked September 2026 against each vendor’s own page. Prices change; tell us at hello@sonault.com if you spot one that has.

The features you will never touch

This is the uncomfortable part of buying professional software one tier above your actual work. It is not that the extra features are bad. It is that they have a cost even when you ignore them: more surface to learn, more settings that can be wrong, more of the interface spent on things that are not your job. A tool built around metadata integrity asks you to care about metadata integrity, and if your library is 3,000 sounds you gathered yourself, there is no integrity to preserve. There is just you and the names you gave them.

A library app scaled to the jobFind, hear, trim, drag. One payment, files stay in a normal folder.
14-day money-back · macOS 14+ · No subscription

What Sonault does instead

Sonault is built for the small loop. Sounds are real files in a folder on your Mac. You label them in your own words rather than a category system, favorites float to the top, every card shows a waveform you can scrub before committing, and ⌘K searches the lot from anywhere including the menu bar.

The part that has no equivalent in either tool above: you can build the library from video. Paste a link, trim to the frame, keep the half second that matters. Drop in your own footage and Sonault keeps only the audio. That is where most online editors’ sounds actually come from, and no post-production librarian is designed for it because in film post the sounds arrive as licensed packs.

There is also an MCP server built in, so Claude or Cursor can search, batch-label and import for you. Organizing 400 sounds becomes a sentence instead of an afternoon.

So which one

Pick Sonault if
  • You cut video, not film sound
  • Your library is yours: packs, footage, links, things you recorded
  • You want to be searching within ten minutes of installing
  • You are on a Mac and working alone or in a small team
  • Three figures for a sound browser is not the shape of your budget
Pick Soundminer or BaseHead if
  • You work in film or television post-production
  • You need UCS metadata, multichannel, or DAW transfer
  • Your facility shares one indexed library over a server
  • You are on Windows
  • You design sound, rather than retrieve it

Still narrowing it down? The full comparison of Mac sound managers covers Soundly, Audio Design Desk and the do-nothing option too.

Common questions

How much does Soundminer cost?

Soundminer V6 is sold in three tiers: $199 for Basic, $399 for Plus and $899 for Pro. A dual-platform licence adds $100. The tiers differ substantially, with full metadata editing above Basic and DSP, multichannel control and server connectivity at the top.

Is Soundminer worth it for a video editor?

Usually not. Soundminer is built around the needs of film and television post: UCS metadata, embedded metadata editing, multichannel handling and shared facility libraries. An editor cutting online content rarely touches any of it, and pays three figures for the parts they will not open.

What is the difference between Soundminer and BaseHead?

They solve the same problem for the same audience, with BaseHead starting at a lower price and offering a Lite edition aimed at video and music editors. Both are perpetual licences with edition ladders, so the deciding factor is usually which specific features sit in the tier you can afford.

Does Sonault support UCS metadata?

No. Sonault has no UCS support, no embedded-metadata editing, no multichannel or surround workflow and no Pro Tools transfer. If your work depends on any of those, Soundminer or BaseHead is the correct purchase and this is not a close call.

Keep reading

How-toBuild a DaVinci Resolve Sound Library You Actually ReuseThe Media Pool falls apart past a few hundred sounds. Here is a labeling system that still works at 10,000 files, and how to drag from it into Resolve.GuideYou Are Renting Sound Effects You Already DownloadedEpidemic Sound and Artlist license music you could not otherwise use. The sound-effects half of that bill is a different story. Here is how to tell them apart.How-toHow to Pull the Exact Sound You Need Out of a YouTube VideoConverter sites, yt-dlp and screen recording all get the audio eventually. Here is what breaks in each one, and how to do it in a single step on a Mac.